Colin Valek
Colin Valek
Senior Environment Artist at Sucker Punch
Seattle, United States

Summary

Senior environment artist working at Sucker Punch Productions, specializing in foliage and biome creation.

Resume PDF

View

Skills

LightingPBR Texturing3D Modeling

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
SpeedTree
SpeedTree
Photoshop
Photoshop
Unreal Engine
Unreal Engine

Experience

  • Senior Environment Artist at Sucker Punch Productions
    Bellevue
    February 2018 - Present

    - Created various foliage assets and worked on several biomes for Ghost of Tsushima and Iki Island expansion

    - Created various types of prop assets

    - Helped our outsourcing teams by providing feedback and critiques on assets and integrating them into the game

    - Took ownership of foliage performance across the game to help get the game running at a satisfactory frame rate

  • Environment Artist at BALANCED Media | Technology
    McKinney, United States of America
    June 2016 - January 2018

    - Created 3D game art assets and materials using 3ds Max and Substance Tools

    - Worked with designers and other artists to build out levels using the Unreal 4 Engine

    - Established the mood of levels by lighting entire environments within Unreal 4

  • Freelance Artist at PurePolygons Inc.
    United States of America
    June 2016 - August 2016

    - Created 3D foliage assets as a temporary contract assignment, using 3ds Max, Mudbox, and Photoshop

  • Project Lead / Lead Artist at University of New Mexico
    Albuquerque, United States of America
    February 2013 - May 2014

    I Worked with professors and students on a National Science Foundation grant at UNM. My job involved:

    - Coordinated a small team of students working on a 3D game in Unity teaching children about alternative energy

    - Modeled and textured 3D houses and appliances using Maya and Photoshop

    - Created photorealistic renders of a virtual house for the Solar Decathlon competition using Maya and Mental Ray

  • Lighting Artist Intern at Sony Pictures Imageworks
    Albuquerque, United States of America
    January 2012 - May 2012

    - Undertook training for 3D lighting as a student intern learning professional VFX pipelines and tools

    - Added lighting for a virtual background in a shot for The Amazing Spiderman using Katana and Arnold

  • 3D Artist Intern at PowderKeg Inc.
    Albuquerque, United States of America
    June 2011 - December 2011

    - Textured 3D buildings and structures in Maya for a virtual fly-through of a futuristic city

    - Built out environments with buildings and added exterior architectural lighting

  • Animator at Erudite Digital
    Albuquerque, United States of America
    August 2010 - January 2011

    - Animated 3D anthropomorphic characters using Maya for a film teaching children how to play golf

    - Animated facial rigs to match recorded dialog of speaking characters

  • Graphic Designer at Saggios Restaurant
    Albuquerque, United States of America
    May 2010 - August 2010

    - Designed and created animated lunch and breakfast menus for a local restaurant using Photoshop and Flash