This is a collection of screenshots from the game Gravitas that I was lead artist on. I was in charge of making modular environment assets, building out levels based on white-box layout, lighting, and the general art direction. I had help from our two other artists Chris Medina and Taylor Pate.
Our game was made as a final capstone project in the game development masters program at the SMU Guildhall. The game was later picked as a finalist in the 2016 E3 College Game Competition, and was also Greenlit on Steam.
Here's our game along with the other finalists at E3 2016 (we're at the 3:30 mark of the video): http://www.idg.tv/video/66399/e3-college-game-competition-finalists
An additional trailer for the game: https://youtu.be/VIJrIfsRXvg
Programs used: 3ds Max and Photoshop. Rendered in Unreal Engine 4