Palace Chapel

This is an environment piece I made based off a photograph of the medieval Palace Chapel in Buda Castle. The entire scene is under 20,000 tris, and the textures fit on a single 2048x2048 texture atlas (except for the rug texture).

Programs used: 3ds Max, Quixel nDo, and Photoshop
Rendered in Unreal Engine 4

February 6, 2016